If you’re having trouble and probably wondering how to build Tower of Fantasy Echo then you’ve just arrived at the right place. Know more about her using our in-depth strategy guide featuring her weapon, skills, best matrices build, and best team composition.
Tower of Fantasy presents a unique world with futuristic facilities, giving you a glimpse of what it’s like to live in a sci-fi and fantasy environment. The game itself has plenty of things to offer, including compelling stories and a complete roster of exciting and well-thought-out characters to explore.
Simultaneously, encountering large enemies and terrifying bosses will become a big part of your life in the world of Aida. That said, it is necessary to keep your character strong and become adept at fighting.
Who is Tower of Fantasy Echo?
Echo was born in Warren, and dreamed about stepping out of the land of the pure snow to see the rest of the world.
When she was nine, her shelter was destroyed by a sudden avalanche, during which her parents died saving her. She was then rescued by a passing merchant, and sent to a recovery facility in Banges.
After five years in Banges, she decided to go on a journey to punish evil and spread good.
Height: 5’4″ (162cm)
Birthday: Aug. 14th (Leo)
Birthplace: Warren Snowfield
Echo brandishes a weapon called as Thunderous Halberd, an SR weapon, whose main purpose is to break shields easily at a faster rate. That is thanks to her S-tier shatter value of 11 which can be further increased at higher advancements. Thunderous Halberd is a DPS volt weapon with a decent amount of charge rate of 7.
Tower of Fantasy Echo Attacks Guide
Skills and discharge are the characters’ bread and butter, and their main source of damage. Skills that when chained together with another can take down any monster in sight. One can plainly use this skill in whatever way they want, but there are several ways how you can optimize her kit.
If you’re not an expert on Ruby’s kit, fret not as we can guide you along your journey. This section features her normal attacks, dodge attacks, weapon skills, and discharge skill.
|While on the ground, swing the long spear to attack 5 times in a row.|
First Attack: Deal damage equal to 24.7% of ATK + 1 and knock the target back a short distance.
Second Attack: Deal damage equal to 22.6% of ATK + 1 and knock the target back a short distance.
Third Attack: Deal damage equal to 47.2% of ATK + 2 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 65.2% of ATK + 3 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 114.95% of ATK + 6 and knock the target back a significant distance.
|While airborne or after jumping, tap normal attack to attack 4 times in a row.|
First Attack: Deal damage equal to 27.4% of ATK + 1.
Second Attack: Deal damage equal to 23.2% of ATK + 1.
Third Attack: Deal damage equal to 45.8% of ATK + 2.
Fourth Attack: Deal damage equal to 110% of ATK + 6.
|Tap and hold the normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive.|
While falling, deal damage equal to 8% of ATK + 1 each hit. Upon landing, deal damage equal to 48.5% of ATK + 3 and knock the target down.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
|After the third normal attack, hold the normal attack button to trigger Spear Flurry|
Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK + 3. Tap again to continue attacking the suspended target, dealing up to 98% of ATK + 5 damage to a single target.
|Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.|
|Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Kick.|
Once hit the target, deal damage equal to 72% of ATK + 4, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers.
|Tap normal attack during the short period after a dodge to trigger Lunging Smash|
Slam the long spear into the ground, strongly suspending targets, dealing damage equal to 52.8% of ATK + 3.
|Strongly suspend targets and go airborne, dealing damage equal to 127.5% of ATK + 7.|
Cooldown: 25 seconds.
|When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, who jumps in the air and throws a lightning spear that causes area explosion to deal 296.7% of ATK + 16 damage plus paralyzing the target for 1 second.|
How to use Echo in Tower of Fantasy
Echo does not only offer shield shattering, but can be a support as well by bringing you a boost in your overall damage at higher advancements. Unlike SSR weapons, SR weapons like Thunderous Halberd are easier to acquire and upgrade. That said, it will not take you long before you receive the maximum advancement on Echo.
Thunderous halberd is mainly used for shieldbreaking and a great alternative if you have yet to receive an SSR shieldbreaking weapon like King’s Scythe of the Crow, Meryl’s Rosy Edge, Huma’s Molten Shield V2 or Shiro’s Chakram of the Seas.
Ideally, you will want to use attacks with higher damage attack multiplier.
For this role alone, this ability to break shields can be further optimized by the use of proper traits and matrices created solely for shieldbreaking which will be discussed on the next section and by getting her first advancement. ATK increase which you will be receiving on the subsequent advancements however does not boost your shatter.
Lastly, your shatter can be further improved by putting up a Balance ( DPS – Support – Defense) or a Fortitude team granting 20% and 60% shatter respectively.
The use of weapons that buff your weapons is pretty common to achieve higher damage and maximize your team’s potential. Known examples are Tsubasa and Claudia at first advancement. However, these two weapons can be expensive, especially for an F2P player particularly due to the need to get another piece of the weapon. Fortunately, Echo offers the same buff which is a lot more convenient and cheaper.
At first advancement, Echo, upon successfully removing the shield off her target, can boost your party’s ATK including you by 15% for 30 seconds. Breaking another shield however, does not grant another 15% atk buff. This is comparable to Tsubasa’s A1 which grants 15% at maximum stacks for only 15 seconds. Claudia’s A1 however offers higher damage boost (24% for 25 seconds).
Additionally, at three stars, Moonchaser applies debuff to the target by reducing their atk by 5% while increasing yours by the same amount. You can increase it for up to 15% only if you can hit multiple targets in one blow. This is particularly more effective in physical teams as the effect gets doubled against targets affected by grievous.
Tower of Fantasy Echo Advancements
Thunderous Halberd’s advancements are easier to obtain due to it being an SR weapon. Aside from the increase in your base stat and shatter, you will want to activate the following for the buffs it can provide at first and third advancement.
One star: Increase shatter by 15%. After shattering the target’s shield, increase all teammates’ ATK by 15% for 30 seconds. This cannot be stacked. Similar to Tsubasa’s first advancement, but the duration is a lot longer. This applies not only to yourself but also if you are in a party. Destroying shields of multiple targets all at the same time however does not grant an additional ATK buff.
Two star: Increase the current weapon’s base HP growth by 10%.
Three star: After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user’s ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets.
Four star: Increase the current weapon’s base ATK growth by 20%.
Five star: Double stun duration from dodge skills.
Six star: Discharge skill deals more damage the further it travels, up to 100% more damage.
Tower of Fantasy Echo Awakening Traits and Rewards
Players are rewarded with recollection rewards after obtaining certain amounts of awakening points. These include the Character Avatar, Story Log and Traits.
|600||Log: A Song of the Road|
|1200||Trait: (Echo: Uprightness)|
|2000||Log: Why We Fight|
|3000||Log: Quo Vadis|
|4000||Trait: (Echo: Determination)|
Upon reaching 1200 and 4000 awakening points, players can unlock Traits. Traits provide bonus passive effects and stats unique to one character.
Echo: Uprightness boosts damage of her allies if they are within 10 meters for 4%. The damage buff becomes 6% upon reaching 4000 awakening points. Note that this only works for her allies and not to herself.
Best Trait for Tower of Fantasy Echo
Echo’s own trait is pretty selfless as it only boosts her allies damage and not herself. However, this is pretty good if you are running full support utilizing the Benediction or Fortitude Teams. Aside from this, there are other traits that you can equip with Echo on your team.
|Huma||Up to once every second and a maximum of 12 stacks, Huma gains one fortitude point for each damage she takes, plus one extra for flame damage. Use all Fortitude marks when using a weapon skill to get a 12-second HP shield equal to the number of marks x0.4% HP. Gain an HP shield equal to the number of marks multiplied by 0.6% HP if Fortitude marks are used when the effect is stacked up to its maximum.|
Gain one fortitude point each time Huma takes damage, plus one more fortitude point if the damage is flame damage, up to 1 fortitude point per 1 second, and a maximum of 12 stacks. Use all Fortitude marks when using a weapon skill to get a shield that protects your health for 12 seconds, equal to the number of marks x0.6% HP. Gain an HP shield equal to the number of marks x0.9% HP if Fortitude marks are applied when the effect is at its maximum stacking.
|Zero||Accurate Calculation: Relics’ cooldown time is shortened by 1.5 seconds when Zero utilizes a weapon skill. It can only be activated once per weapon every five seconds.|
Overall Planning: Reduce Relics’ cooldown time by 3 seconds whenever Zero utilizes a weapon skill. Activates just once every five seconds for the same weapon.
Best Gift for Echo Awakening
Now that we’ve mentioned awakening, you are probably curious about the source of these awakening points. Well, there is one way to do it.
Our simulacra and characters love receiving gifts. Well, who doesn’t? Can I give them any gift? The answer is yes, but our characters have their own preference. While you can still collect awakening points from giving any gift found in your backpack, it is preferable to present their preferred gift, as it provides higher points.
Here is the list of Echo’s favorite gifts under Everyday Items, Limited Stores items and Games.
- Aida Comic +80
- New Game Console +80
- 3D Hykros Puzzle +60
- Angela Ornament +60
- Crown Token +60
- Limited Peanut Figurine +60
- Limited Tata Figurine +60
- Music Box +60
- Chess Set +30
- Coloring Book +30
- Perfume Bottle +30
- Tailor-made suit +30
- Vitamin Pack +30
- Customer Poker Deck +15
- Flower Bouquet +15
- Retro Harmonica +15
- Snack Box +15
- Wool Scarf +15
Tower of Fantasy Echo Best Matrices
|2 pc King Matrix Set (SSR)|
2 pc Shiro Matrix Set (SSR)
|2 pc King Set: For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.|
2 pc Shiro Set: Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
This matrix set is a must-have for shatter units like Echo as it directly increases your shatter and the damage you deal against the targets themselves. 2 pc Shiro allows your shatter and damage to grow by at most 26% against targets above half of their health, while King’s set only increase your damage.
|3 pc Robarg Matrix Set (SR)||3 pc Robarg Set: When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5% of ATK every second for 10 seconds.|
3 pc Robarg on the other hand is the only shatter-related matrix set you can get in game. Unfortunately, it does not improve your shatter at all. Instead, it will apply and inflict poison dealing damage over time for a duration of 10 seconds after shredding the shield.
|3 pc Sobek Matrix Set (SR)||3 pc Sobek Set: Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.|
If you’re aiming to increase your damage on Echo, you may use Sobek set. Sobek set is more effective in skirmishes where there are at least three enemies around. Increasing your damage through Sobek however does not upgrade your shatter at all.
|3 pc Echo Matrix Set (SR)||3 pc Echo Set: Using a discharge skill to switch to the current weapon grants 80/100/120 weapon charge.|
Echo’s own matrix set is good if you are aiming to spam discharge abilities as it grants weapon charge that ranges from 80-120 for every discharge used.
|3 pc Standard Operation Matrix Set (R)||3 pc Standard Operation Set: Increase damage dealt by volt weapons by 6%.|
Tower of Fantasy Best Echo Team
Echo is pretty versatile as she can be placed in any team depending on your purpose and preference. Thunderous Halberd does not just offer shield-breaking but she can add herself to the team to activate the Balance or the Fortitude resonance. Additionally, Echo makes a good contribution to the team with the buffs that she offers to the table.
Down below are several team compositions that you can run with Echo.
Samir – Echo – Nemesis
The mono-volt team works well with Echo, especially with the presence of Nemesis. Each one of them benefits from Nemesis’ Volt Resonance. Volt Resonance increases your volt ATK and volt resistance by 15% and 25% respectively. Samir being the main DPS will have to stay for most of the time, while gaining charge for other weapons. Samir can be replaced by any DPS such as Tsubasa and Crow. Once the shield is up, Echo shall make her entrance to get rid of shields for faster clears and so as to avoid suffering from the boss’ ultimate skill. Volt resonance however will bring no effect to your shatter. Meanwhile, Nemesis provides healing with her dodge attacks and slows from her kit that even works for bosses.
If you lack Nemesis, you may use Cocoritter, Zero or Pepper.
Claudia – Shiro – Echo
As mentioned, Echo also functions better with physical teams than the rest only if you have her at third advancement. Physical weapons like Claudia’s Guren Blade and Shiro’s Chakram of the Seas apply Grievous effect which renders the target vulnerable to damage by 20%. Apart from it, you can receive at most 15% ATK boost if they are hit with Echo’s Moonchaser. Combining all of buffs (assuming you have at least Claudia’s first advancement), best believe Shiro being the main DPS will be able to dish out higher amount of damage than usual.
Echo – Huma – Flex
If you are more focused into breaking shields, Fortitude Team is the best route you can go for. Fortitude brings forth an additional 60% shatter and damage reduction by 25% (and an additional 20% in party). You can have Huma in this team with her dodge attacks, and take advantage of her high charge rate as well to be able to use more discharge. Echo can be replaced with Ene if you do not possess another defense weapon. The third slot can be occupied by either a DPS or a healer, depending on your preference.
Bai Ling – Echo – Claudia
For cheaper options, you can pick Bai Ling instead. Bai Ling is the only SR simulacrum wielding a physical weapon, so this makes her the only option if you’re aiming for a physical team. Claudia fills the third or the flex role as the sub-DPS and buffer (at at least first advancement) and to activate the physical resonance. She can however be replaced by at least A1 Tsubasa for the 15% atk buff.
Bai Ling – Echo – Pepper
For starters, this team takes less resources to obtain and build compared to going for an SSR team. Bai Ling as mentioned, becomes your damage dealer who can land projectiles and several attacks from afar. Echo on the other hand can increase her damage significantly right after destroying shields, which will become quicker thanks to the additional 20% shatter given by the Balance team. Pepper on the other hand will maintain and help the team survive by providing heals from her skill, discharge and dodge attacks if she is at at least A1.
Best Relics for Tower of Fantasy Echo
Colossus Arm: Summon a colossus arm to battle for 20 seconds. Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel.
Normal attacks deal damage up to 1387.7% of ATK and strongly launch enemies. Skills deal damage equal to 453.5% of ATK and strongly suspend enemies. This effect can occur once every 10 seconds.
Confinement: Create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon’s element. Targets that touch the edge of the area are afflicted with a 2-second stun effect.
Couant: Summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK + 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds.
Tower of Fantasy Echo Upgrade Materials
3x Nanocoating I
2x Nanocoating I
2x Booster Frame I
3x Nanocoating I
3x Booster Frame I
4x Nanocoating I
4x Booster Frame I
6x Nanocoating I
6x Booster Frame I
8x Nanocoating I
8x Booster Frame I
3x Heart of Lightning
3x Nanocoating II
3x Booster Frame II
4x Heart of Lightning
4x Nanocoating II
4x Booster Frame II
5x Heart of Lightning
5x Nanocoating II
5x Booster Frame II
7x Heart of Lightning
7x Nanocoating II
7x Booster Frame II
10x Heart of Lightning
10x Nanocoating II
10x Booster Frame II
How to Obtain Tower of Fantasy Echo
Getting SSR simulacra and weapons takes luck in order to get them. If unlucky, you might even have to reach the maximum pity in order to get them. Fortunately, there are SR weapons that you can use at your disposal. SSR weapons might be greater than these, but that does not mean they are useless. In fact, since the rates are higher for SR type, getting their dupes and gaining access to their advancements are way easier.
Tower of Fantasy Echo can be obtained in the Special Orders by spending your Red, Black or Gold Nucleus. Take note that Echo is included in these banners permanently.
What do you think of Echo and how she fares in Tower of Fantasy? Let us know in the comments!